interactions

VR/AR/XR Interaction Guidelines

This document outlines a community-molded list of details that make good VR/AR/XR interactions. It is a collection of structures to make good interactions within the virtual, augmented & mixed reality worlds. Periodically updated based on community and standards. Some of these may be subjective, but most apply to all interactions.

Contributions are welcome. Edit this file and submit a pull request.

Immersion

Interactivity

Design

Sound

Motion

Optimizations

Accessibility

Emerging Considerations

  1. These guidelines aim for consistency and comfort, but not every rule fits every experience. Breaking them with purpose—whether for style, accessibility, or storytelling—is valid. Just test with users and make it intentional. 

  2. A strong visual hierarchy ensures readability and focus. Use size, distance, and contrast to lead the eye and prevent confusion. 

  3. Independent control of music, voice, environment, and UI sounds improves usability for users with different sensitivity needs or environments. 

  4. Forced movement (like rollercoaster sequences) can be disorienting for many users. Use sparingly, and always provide an opt-out or comfort mode. 

  5. Comfort settings should be easy to find and adjustable mid-experience. Don’t hide them behind deep menus or initial setup only.